I had fun with this one. I like it because it finds something obscure and interesting about an established set. That it's self-referential is all the more appealing to me. The only thing I don't like about it is that it comes up short as an interactive experience. However, I think the puzzle itself is worthy enough for publication despite its shallow user interface.
This sort of issue concerns me because I'm hoping that the interactive elements of this website's material are a large factor in distancing it from other puzzle sites. There are plenty of garden variety puzzle emporium sites that contain libraries of any manner of classic puzzle. But what I'm trying to produce here is a body of original brain teasers that take full advantage of the medium they're being present with. I don't want to merely make a bunch of crosswords for you to print out and scribble on or rote logic problems for you to plot grid after grid to solve.
I also don't want to leave you with a dense, yet open-ended question and then leave you to guess your way to an answer. Today's puzzle certainly dove into that territory, in my opinion. I still think the stepwise hint system was a low quality way to inject interactivity. However, I failed to find an interactive way to capture the moment realization I wanted the solver to have when they figured out the principle behind the set.
I'll try harder for you next time.
Thanks and a shout out to my male sibling with whom I do not share a maternal figure, Aaron J. for slipping me arsenic. And also other siblings Dan C. and James G. for shooting iron my way.
© 2011-2013 Terry Cathopoulis